You have direct control over your flagship, and use a tactical map to set objectives and standing orders for the rest of your fleet. With sheer firepower, clever tactics, and no small amount of luck, you will eventually grow in power such that you will have the capacity to decide the fate of the factions, be that unifying them or destroying them outright.Ĭombat is hectic and extremely detailed, feeling like the love child of Star Control and MechWarrior. ![]() In time, you may even be able to start your own personal colonies and faction. And almost every single one of these ships can be further customized to fit your needs. Through blood and sweat you will gradually build a fleet, amassing control of fighters, bombers, interceptors, small carriers to repair them in, various frigates, supply transports, fire support ships, destroyers, cruisers, and all the way up to massive capital ships like battleships and fleet carriers. You start your captaining career with nothing to your name but a few thousand credits, a small crew, and a few combat-capable ships (of various types, start depending) and a support vessel or two, perhaps. And all the while, something stirs deep in the far reaches of the Sector, something that predates even the Collapse. It has been centuries since the Gate network collapsed, and the Sector is on the decline as more and more technology is irretrievably lost in the conflict for survival. And many of them don't return, lost either to roving bands of pirates, fundamentalist terrorist cells dedicated to the destruction of industrial society, or the unforgiving and hazardous star systems of the Sector. Desperate factions, from the militaristic Hegemony to the ferociously economic megacorporation Tri-Tachyon, fight over the few remaining habitable worlds, while sending scavengers out into the untouched for centuries border systems to scavenge for long lost blueprints to technology they no longer possess. The Black Box devices used to build ships and construct colonial industries became priceless and irreplaceable overnight, as the colonists lost the knowledge necessary to construct or even repair them. Partially terraformed worlds were left unfinished and largely uninhabitable, some of them lightly populated by the now decivilized colonists who were unable to leave. The Persean Sector, struck in the middle of the colonization process by the Collapse, was severely crippled by the sudden destabilization of the colonial supply effort. ![]() The Domain of Man's latest expansion effort into the Persean Sector has been halted by the sudden and catastrophic collapse of the interstellar Gate network that connected the burgeoning empire to its colonies. Starsector is an independent role-playing/ sandbox/ strategy/ trading/exploration/space combat game by Fractal Softworks. The comforts of the high age of civilization are but a memory.
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